This page explains how some additional languages can be handled by iink SDK in non-interactive mode only.

By non-interactive we mean a batch mode combined with an off-screen usage.

Non-interactive languages

While interactive languages supported by iink SDK are compatible with both interactive and non-interactive modes, the following additional languages are restricted to non interactive mode:

Usage

  1. Make sure that your renderer is configured with a null render target (see off-screen usage for more information).

  2. Use pointerEvents() to send ink data, setting the processGestures parameter to false.

Restrictions