This page explains how some additional languages can be handled by iink SDK in non-interactive mode only.
By non-interactive we mean a batch mode combined with an off-screen usage.
While interactive languages supported by iink SDK are compatible with both interactive and non-interactive modes, the following additional languages are restricted to non interactive mode:
Make sure that your renderer is configured with a null render target (see off-screen usage for more information).
Use pointerEvents()
to send ink data, setting the processGestures
parameter to false
.
The following APIs are not allowed when the part loaded by the editor is configured with one of these non-interactive only languages:
pointerDown()
pointerMove()
pointerUp()
convert()
pointerCancel()
addImage()
erase()
import_()
copy()
paste()