To see the complete list of supported symbols, rules and operations, read this section.
All features described in this page are relying on the full management of the rendering by the iink engine, so they are only available in rendering-driven integrations.
MyScript iink SDK can perform math animation (morphing) when converting math strokes to typeset.
By default this feature is disabled
but can be set up with the math.convert.animate
property. In addition to the property activation, the math animation requires the “offscreen rendering” support.
MyScript iink SDK not only recognizes equations, it can also solve some of them! Its arithmetic solver can solve input equations under the following conditions:
By default math solver is activated but you can disable it.
You can either choose to add a button so that your user will activate the solver manually or to have your app automatically solve every supported equation. Just choose what is more appropriate to your use case!
When math solver is activated, converting the math will trigger solving, if the required conditions are in place.
You can use a MathSolverController object to get solver output from a Math block in a Raw Content part with Editor and OffscreenEditor. This object allows you to:
You can choose the angle unit (degree or radian), how many decimals you want displayed and whether you want results to be rounded or truncated.