The following table lists the platforms and architectures that are qualified for the MyScript iink SDK 4.2 release:
| Platform | Min version | Max version1 | Architectures | APIs |
|---|---|---|---|---|
| Android2 | 5.0 | 16.0 |
armeabi-v7a3, arm64-v8a4, x86, x86_644
|
Java Android |
| iOS | 15.0 | 18.7.1 |
x644, arm644, M14
|
Objective-C (Swift-compatible) |
| Windows UWP5 | Win 11 build 261006 | Win 11 build 26100 |
x64, arm64
|
WinRT |
| Windows Desktop | Win 10 build 19041 | Win 11 build 26100 |
x644
|
.NET7 |
| Web | JavaScript, WebSocket, REST |
The answer depends on your requirements.
You should probably use the native version if:
You should probably use the web version if:
Last qualified version for the current release. Theoretically, newer versions of the platforms should be compatible. ↩
Can be embedded into Android applications running on Chrome OS as well. ↩
Requires Neon support. ↩
Supports Math and Raw Content Recognizers, and latest math and Raw Content analyzer bundles for Editor and OffScreenEditor. ↩ ↩2 ↩3 ↩4 ↩5 ↩6
Support for UWP / WinUI 2 in iink SDK is deprecated and may be removed in a future release. ↩
Comes with a WPF UI reference implementation and examples. ↩