MyScript iink SDK can recognize an extended range of languages and text features.
This is the list of the different languages that are can be recognized by the MyScript engine with both interactive and non-interactive modes.
- Afrikaans - South Africa
- Albanian - Albania
- Armenian - Armenia
- Azeri - Azerbaijan
- Basque - Spain
- Belarusian - Belarus
- Bosnian - Bosnia
- Bulgarian - Bulgaria
- Catalan - Spain
- Cebuano - Philippines
- Chinese Simplified - China
- Chinese Traditional - Hong Kong
- Chinese Traditional - Taiwan
- Croatian - Croatia
- Czech - Czech Republic
- Danish - Denmark
- Dutch - Belgium
- Dutch - Netherland
- English - Canada
- English - Philippines
- English - South Africa
- English - United Kingdom
- English - United States
- Estonian - Estonia
- Filipino - Philippines
- Finnish - Finland
- French - Canada
- French - France
- Irish - Ireland
- Galician - Spain
- Georgian - Georgia
- German - Austria
- German - Germany
- Greek - Greece
- Hungarian - Hungary
- Icelandic - Iceland
- Indonesian - Indonesia
- Italian - Italy
- Japanese - Japan
- Kazakh - Kazakhstan
- Korean - Korea
- Latvian - Latvia
- Lithuanian - Lithuania
- Macedonian - Macedonia
- Malagasy - Madagascar
- Malay - Malaysia
- Mongolian - Mongolia
- Norwegian - Norway
- Polish - Poland
- Portuguese - Brazil
- Portuguese - Portugal
- Romanian - Romania
- Russian - Russia
- Serbian (Cyrillic) - Serbia
- Serbian (Latin) - Serbia
- Slovak - Slovakia
- Slovenian - Slovenia
- Spanish - Colombia
- Spanish - Mexico
- Spanish - Spain
- Swahili - Tanzania
- Swedish - Sweden
- Tatar - Russia
- Turkish - Turkey
- Ukrainian - Ukraine
- Urdu - Pakistan
- Vietnamese - Vietnam
OffscreenEditor and Recognizer integrations also support Thai and right-to-left languages:
- Arabic
- Farsi - Iran
- Hebrew - Israel
- Thai - Thailand
- Urdu - Pakistan
In addition Recognizer integrations support:
- Hindi - India
- Vertical Japanese - Japan: vertical writing is supported by using dedicated resources.
All languages from the previous lists can be recognized both in cursive and superimposed modes.
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7 base emojis can be recognized as part of the text, along with a total of 16 variants coming as text candidates:
- ❤ (variants: 💓, 💙, 💕)
- 💔 (variant: 💘)
- 😐 (variants: 😒, 😓)
- 🙂 (variants: 😁, 😃, 😍, 😄, 😊)
- 🙁 (variants: 😞, 😭, 😠, 😩)
- 😉 (variant: 😜)
- 🙃
So drawing following emoji will let you choose among the variants by selecting your favorite candidate:
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Warning sign: ⚠️
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Cloud sign: ☁
Futhermore, either on ink or already converted the ballot box ☐ can be checked with the 🗸-type mark or the x mark.
The conversion will then produce the ☑ and ☒ ballot boxes.
When a ballot box starts a line, tapping on it will check it with the 🗸-type mark too.
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Ballot x: ✗ is supported as a bullet.
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Mathematics: ∀, ∃, ∄, ∈, ∉, ⟂
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Greek: α, β, Δ, Σ
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Units: ½, ⅓, ¼, ⅔, ¾, m², m³