Setup
MyScript iink SDK makes it easy to get started. This page helps you set up a development environment, get a certificate and play with provided example applications.
Setting up a development environment
To develop with iink SDK C++ API, you need a C++ compiler.
To run the example or use the provided reference UI implementation, you will need:
As the example project is based on a CMake file, it is not tied to the use of a particular IDE. We recommend:
- Xcode for Mac platforms
- Visual Studio for Windows platforms
Example applications
MyScript iink SDK comes with example applications illustrating how to use key APIs:
- The
GetStartedexample is a good starting point to discover MyScript iink SDK. - The
Demoexample is a more advanced integration that you can refer too, once familiar with MyScript iink SDK.
A reference implementation for the platform-specific integration layer can be found alongside the examples. It covers aspects such as rendering that the low-level iink SDK does not provide out-of-the-box for flexibility and portability reasons.
The source code of both the examples and the reference implementation is released under the Apache 2.0 license. You can reuse it into your own projects without any particular restriction.
Getting a certificate
A certificate is a binary "key" provided by MyScript that is required to enable iink SDK in an application.
- MyScript-provided examples expect it to be located at a specific location (see instructions below).
- For your own application, you can place it where you want, provided that it is accessible to instantiate the iink runtime.
Developer Portal certificates
Partner certificates
It comes embedded in a source file contained in the <customer_name>.vo_iink_sdk.zip package that you can download from your account on the MyScript Partners website.
You should extract the certificate source file from this .zip archive to include it in your project.
Playing with the examples
To run it, just follow the following instructions:
Step 1: Unzip the following libraries at the same location:
myscript-iink-api-cpp.zipmyscript-iink-examples-qt.zipmyscript-iink-recognition-diagram.zipmyscript-iink-recognition-math.zipmyscript-iink-recognition-raw-content.zipmyscript-iink-recognition-text-en_US.zipmyscript-iink-lib-mac.zip,myscript-iink-lib-lin.zipormyscript-iink-lib-win.zipdepending on your platform.<customer_name>.vo_iink_sdk.zipOn macOS, when uncompressing the libraries, we recommend you to use the following command line:find . -name "*.zip" -exec unzip {} ";". This should avoid some issues with the default unarchiver that will lose files when encountering duplicated folders.
Step 2: Create a _build folder in that same location. Now, your root folder structure shall be something like:
certificateiinkrecognition-assets_build
Step 3: Open a command prompt and navigate to the _build folder.
Step 4: Run CMake to generate the project files from the ../iink/examples/qt source directory
Step 5: Open the solution or XCode project that was generated into the _build folder, compile it and launch it.
Building your first interactive ink application
To guide you through the fundamentals of iink SDK, this documentation explains some key concepts and provides you with code portions that are relevant for a simple iink SDK integration.
The guide consists of the following steps:
- Interactive Ink runtime
- Storage
- Rendering
- Tool controller
- Editing
- Block and selection
- Conversion
- Import and export
- Zooming and scrolling
- Styling
- Error management
Ready? Let's start!