Text languages and features

MyScript iink SDK can recognize an extended range of languages and text features.

Languages

This is the list of the different languages that are can be recognized by the MyScript engine.

  • Arabic
  • Afrikaans - South Africa
  • Albanian - Albania
  • Armenian - Armenia
  • Azeri - Azerbaijan1
  • Basque - Spain
  • Belarusian - Belarus
  • Bosnian - Bosnia
  • Bulgarian - Bulgaria
  • Catalan - Spain
  • Cebuano - Philippines
  • Chinese Simplified - China
  • Chinese Traditional - Hong Kong
  • Chinese Traditional - Taiwan
  • Croatian - Croatia
  • Czech - Czech Republic
  • Danish - Denmark
  • Dutch - Belgium2
  • Dutch - Netherland
  • English - Canada
  • English - Philippines
  • English - South Africa
  • English - United Kingdom
  • English - United States
  • Estonian - Estonia
  • Farsi - Iran
  • Filipino - Philippines
  • Finnish - Finland
  • French - Canada
  • French - France
  • Irish - Ireland3
  • Galician - Spain
  • Georgian - Georgia
  • German - Austria
  • German - Germany
  • Greek - Greece
  • Hebrew - Israel
  • Hindi - India
  • Hungarian - Hungary
  • Icelandic - Iceland
  • Indonesian - Indonesia
  • Italian - Italy
  • Japanese - Japan4
  • Kazakh - Kazakhstan
  • Korean - Korea
  • Latvian - Latvia
  • Lithuanian - Lithuania
  • Macedonian - Macedonia
  • Malagasy - Madagascar
  • Malay - Malaysia
  • Mongolian - Mongolia
  • Norwegian - Norway
  • Polish - Poland
  • Portuguese - Brazil
  • Portuguese - Portugal
  • Romanian - Romania
  • Russian - Russia
  • Serbian (Cyrillic) - Serbia
  • Serbian (Latin) - Serbia
  • Slovak - Slovakia
  • Slovenian - Slovenia
  • Spanish - Colombia
  • Spanish - Mexico
  • Spanish - Spain
  • Swahili - Tanzania
  • Swedish - Sweden
  • Tatar - Russia
  • Thai - Thailand
  • Turkish - Turkey
  • Ukrainian - Ukraine
  • Urdu - Pakistan
  • Vietnamese - Vietnam

Superimposed

All languages from the previous list can be recognized both in cursive and superimposed modes.

Non-interactive languages

While most of the languages in the previous list are compatible with both interactive and non-interactive modes, the following additional languages are restricted to non interactive mode:

  • Arabic
  • Farsi - Iran
  • Hebrew - Israel
  • Hindi - India
  • Thai - Thailand
  • Urdu - Pakistan
  • Vertical Japanese - Japan

Emojis

  • 7 base emojis can be recognized as part of the text, along with a total of 16 variants coming as text candidates:
    • โค (variants: ๐Ÿ’“, ๐Ÿ’™, ๐Ÿ’•)
    • ๐Ÿ’” (variant: ๐Ÿ’˜)
    • ๐Ÿ˜ (variants: ๐Ÿ˜’, ๐Ÿ˜“)
    • ๐Ÿ™‚ (variants: ๐Ÿ˜, ๐Ÿ˜ƒ, ๐Ÿ˜, ๐Ÿ˜„, ๐Ÿ˜Š)
    • ๐Ÿ™ (variants: ๐Ÿ˜ž, ๐Ÿ˜ญ, ๐Ÿ˜ , ๐Ÿ˜ฉ)
    • ๐Ÿ˜‰ (variant: ๐Ÿ˜œ)
    • ๐Ÿ™ƒ

So drawing following emoji will let you choose among the variants by selecting your favorite candidate:

  • Warning sign: โš ๏ธ
  • Cloud sign: โ˜

Other notable recognition features

  • Circled digits: โ‘  โ‘ก โ‘ข โ‘ฃ โ‘ค โ‘ฅ โ‘ฆ โ‘ง โ‘จ โ‘ฉ โ‘ช โ‘ซ โ‘ฌ โ‘ญ โ‘ฎ โ‘ฏ โ‘ฐ โ‘ฑ โ‘ฒ โ‘ณ and Circled asterix: โŠ›
  • Checkable items: The following ballot boxes can be recognized: โ˜ โ˜‘ โ˜’.

Futhermore, either on ink or already converted the ballot box โ˜ can be checked with the ๐Ÿ—ธ-type mark or the x mark. The conversion will then produce the โ˜‘ and โ˜’ ballot boxes.

When a ballot box starts a line, tapping on it will check it with the ๐Ÿ—ธ-type mark too.

  • Ballot x: โœ— is supported as a bullet.
  • Mathematics: โˆ€, โˆƒ, โˆ„, โˆˆ, โˆ‰, โŸ‚
  • Greek: ฮฑ, ฮฒ, ฮ”, ฮฃ
  • Units: ยฝ, โ…“, ยผ, โ…”, ยพ, mยฒ, mยณ

Footnotes

  1. Also called Azerbaijani. โ†ฉ
  2. Also called Flemish. โ†ฉ
  3. Also called Gaelic. โ†ฉ
  4. Vertical Japanese writing is supported in non-interactive mode only. โ†ฉ