Supported platforms
Platform and APIs
The following table lists the platforms and architectures that are qualified for the MyScript iink SDK 4.5 release:
| Platform | Min version | Max version1 | Architectures | APIs |
|---|---|---|---|---|
| Android2 | 5.0 | 16.0 | armeabi-v7a3, arm64-v8a4, x86, x86_644 | Java Android |
| iOS | 15.0 | 18.7.1 | x644, arm644, M14 | Objective-C Swift-compatible, C++ |
| Windows UWP5 | Win 11 build 261006 | Win 11 build 26100 | x64, arm64 | WinRT |
| Windows Desktop | Win 10 build 19041 | Win 11 build 26100 | x644 | .NET7, C++8 |
| macOS | 13 | 15.7.1 | x644, arm644 | C++8 |
| Linux | x644, arm644, armv7 | C++8 | ||
| Web | JavaScript, WebSocket, REST |
Should I go native or web?
The answer depends on your requirements.
You should probably use the native version if:
- You cannot allow or ensure your users the access to an Internet connection.
- You need to provide end users with content types that are not yet supported in the web, such as diagram or text document.
- You want to have a fine control over the types of devices you consider or want to make use of specific hardware features linked to the stylus.
- You want to avoid sending data to a remote server.
You should probably use the web version if:
- You are developing a web or an hybrid application.
- You prefer off-loading the recognition overhead to a remote server to spare resources on the local device.
- You have data confidentiality constraints but you are ready to host the MyScript iink SDK server.
If you are interested in the on-premise version of the MyScript iink SDK server, please contact our sales team for more
information and pricing.
Footnotes
- Last qualified version for the current release. Theoretically, newer versions of the platforms should be compatible. ↩
- Can be embedded into Android applications running on Chrome OS as well. ↩
- Requires Neon support. ↩
- Supports Math and Raw Content Recognizers, and latest math and Raw Content analyzer bundles for Editor and OffScreenEditor. ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
- Support for UWP / WinUI 2 in iink SDK is deprecated and may be removed in a future release. ↩
- Windows versions ↩
- Comes with a WPF UI reference implementation and examples. ↩
- Comes with a Qt UI reference implementation and example. ↩ ↩2 ↩3